Config Miscellaneous showWelcome Description Should the Welcome message come up? Default true showPatreonWelcome Description Should your personal Donator Welcome message come up? Default true warnOutdatedVersion Description Should a warning come up if your Project MMO is outdated? Default true scaleXpBoostByDurability Description Should Xp Boosts be scaled by the item Durability? (Max boost at Max durability, 50% at half Durability) Default true logXpGainedInDebugLog Description Should Xp gains be logged in debug.log? Default false scaleXpBoostByDurabilityStart Description At what durability percentage should the xp bonus go away fully at and below? (25 means at 25% or below durability, there is no longer any xp boost) Default 0 Minimum 0 Maximum 100 scaleXpBoostByDurabilityEnd Description At what durability percentage should the xp bonus start going down from? (75 means that at 75% durability or above, the xp bonus will be max, and at 37.5%, the xp boost will be half Default 75 Minimum 0 Maximum 100 Party partyRange Description In what range do Party members have to be to benefit from the other members? Default 64 Minimum 1 Maximum 1000000000 partyMaxMembers Description How many Members can a party have? Default 10 Minimum 1 Maximum 1000000000 partyXpIncreasePerPlayer Description How much bonus xp a Party gains extra, per player? (5 = 1 player -> 5% xp bonus, 2 players -> 10% xp bonus Default 5 Minimum 0 Maximum 1000000000 maxPartyXpBonus Description How much bonus xp is the maximum that a Party can receive? (50 = 50% increase max. If partyXpIncreasePerPlayer is 5, and there are 20 members, the xp bonus caps at 50%, at 10 members) Default 50 Minimum 0 Maximum 1000000000 partyFriendlyFireAmount Description How much damage you can deal to people in the same Party (0 = no damage, 100 = full damage) Default 100/3 Minimum 0 Maximum 100 autoLeavePartyOnDisconnect Description Should players leave their party if they disconnect? Default false Anti Cheese antiCheeseEnabled Description Should player xp rates be reduced while they afk? Default true cheeseMaxStorage Description How many points of Cheese is the maximum? (At maximum, the xp gain is at minimum, which is the minimumCheeseXpMultiplier value) Default 200 Minimum 1 Maximum 1000000000 freeCheese Description How many points of Cheese do not contribute to the Cheese Xp Penalty? (This should always be lower than cheeseMaxStorage, otherwise it'd break.) Default 100 Minimum 1 Maximum 1000000000 activityCheeseReplenishSpeed Description How many points of Cheese are reduced when the player is no longer afk? (10 means ten times as fast as gaining while afk) Default 10 Minimum 1 Maximum 1000000000 cheeseCheckFrequency Description How often are Cheese Points Given/Taken? (5 means every 5 seconds) Default 5 Minimum 0.1 Maximum 1000000000 minimumCheeseXpMultiplier Description What is the minimum xp multiplier a player can reach by afking? (0.1 means 10% xp gained of what you'd gain while not afking at all) Default 0.1 Minimum 0 Maximum 1 sendPlayerCheeseWarningBelowMultiplier Description When the Cheese Multiplier falls below this value, the player will get a warning to stop afking every Cheese Check (If this value is 1, any penalty will be displayed. 0 means no warnings will be displayed) Default 1 Minimum 0 Maximum 1 Vein Mining veiningAllowed Description Is vein mining allowed? true = on, false = off Default true veinWoodTopToBottom Description Should veining wood material blocks start from the highest block? Default true veiningOtherPlayerBlocksAllowed Description Should players be allowed to vein blocks that they did not place? Default false damageToolWhileVeining Description Should blocks broken by veining damage your tool? Default true veinMaxDistance Description What is the maximum distance a player's vein can reach? Default 1000 Minimum 1 Maximum 1000000000 veinMaxBlocks Description How many blocks max can be veined? Default 10000 Minimum 1 Maximum 1000000 veinSpeed Description How many blocks get broken every tick? Default 1 Minimum 1 Maximum 10000 maxVeinDisplay Description How many blocks should be highlighted while holding the Vein key Default 250 Minimum 0 Maximum 10000 minVeinCost Description How much is the lowest cost for each block veined? (1 = 1 charge, 1 charge regens per second) Default 0.5 Minimum 0.01 Maximum 10000 minVeinHardness Description What is the lowest hardness for each block veined? (Crops have 0 hardness, this makes crops not infinitely veined) Default 0.5 Minimum 0 Maximum 10000 levelsPerHardnessMining Description Every how many levels does 1 charge become worth +1 hardness? (If this is set to 32, your level is 50, and you have 64 charge, you can vein (50 / 160 ) * 320 = 100 hardness worth of blocks, which is 2.0 Obsidian, or 33.3 Coal Ore) Default 240 Minimum 0.01 Maximum 10000 levelsPerHardnessWoodcutting Description Every how many levels does 1 charge become worth +1 hardness? (If this is set to 32, your level is 50, and you have 64 charge, you can vein (50 / 160 ) * 320 = 100 hardness worth of logs, which is 50 Logs) Default 240 Minimum 0.01 Maximum 10000 levelsPerHardnessExcavation Description Every how many levels does 1 charge become worth +1 hardness? (If this is set to 16, your level is 50, and you have 64 charge, you can vein (50 / 320 ) * 320 = 50 hardness worth of ground, which is 100 Dirt) Default 240 Minimum 0.01 Maximum 10000 levelsPerHardnessFarming Description Every how many levels does 1 charge become worth +1 hardness? Plants have no hardness, but there is a minimum hardness while veining config in here, which is 0.5 by default, making it 200 plants at level 50 farming, with 320 charge, if this is set to 160 Default 240 Minimum 0.1 Maximum 10000 levelsPerHardnessCrafting Description Every how many levels does 1 charge become worth +1 hardness? (If this is set to 80, your level is 50, and you have 320 charge, you can vein (50 / 80 ) * 320 = 200 hardness worth of Crafting Related (Such as wool, carpet, bed) blocks, which depends on how hard they are) Default 240 Minimum 0.1 Maximum 10000 maxVeinCharge Description How much vein charge can a player hold at max? (1 recharges every second) Default 320 Minimum 0 Maximum 100000 sleepVeinRestorePercent Description How much vein is restored for each player when the day is skipped by sleeping in bed? Default 0.8477 Minimum 0 Maximum 1 exhaustionPerBlock Description How much hunger should be exhausted per block veined? Default 0.2 Minimum 0 Maximum 20 toolSpeedVeinScale Description Boost in veining ability dependant on your tool's speed (5 is fairly balanced, raising this number makes tools more powerful while veining) Default 5 Minimum 0.000000001 Maximum 1000000000 Mob Scaling maxMobDamageBoost Description What is the maximum amount an aggressive mob's damage will be boosted? Default 100 Minimum 0 Maximum 1000000000 mobDamageBoostPerPowerLevel Description How much an aggresive mob's damage will increase per one Power Level? Default 1 Minimum 0 Maximum 10 maxMobHPBoost Description What is the maximum amount an aggressive mob's HP will be boosted? Default 1000 Minimum 0 Maximum 1024 mobHPBoostPerPowerLevel Description How much an aggresive mob's HP will increase per one Power Level? Default 5 Minimum 0 Maximum 100 maxMobSpeedBoost Description What is the maximum amount an aggressive mob's speed will be boosted? Default 10 Minimum 0 Maximum 100 mobSpeedBoostPerPowerLevel Description How much an aggresive mob's speed will increase per one Power Level? Default 1 Minimum 0 Maximum 10 biomeMobMultiplierEnabled Description Should mob xp multipliers inside of biomes be enabled? false means no multipliers Default true Requirements wearReqEnabled Description Should wear requirements be enabled? false means no requirements Default true enchantUseReqEnabled Description Should Enchantment Use requirements be enabled? false means no requirements Default true enchantUseReqAutoScaleEnabled Description Should Enchantment Use requirements automatically scale according to previous values, provided they exist? example: level1Req = 5 agility, level2Req = 10 farming - Level 4 enchantment would require level 10 agility, and level 20 farming (highestSpecifiedLevelReqs / highestSpecifiedLevel * enchantLevel) Default true toolReqEnabled Description Should tool requirements be enabled? false means no requirements Default true tinkersMaterialsReqEnabled Description Should Tinkers mod Materials requirements be enabled? false means no requirements Default true weaponReqEnabled Description Should weapon requirements be enabled? false means no requirements Default true killReqEnabled Description Should mob kill req be enabled? false means no requirements Default true killXpEnabled Description Should mob kill xp be enabled? false means no requirements Default true mobRareDropEnabled Description Should mob rare drops be enabled? false means no requirements Default true useReqEnabled Description Should use requirements be enabled? false means no requirements Default true placeReqEnabled Description Should place requirements be enabled? false means no requirements Default true breakReqEnabled Description Should break requirements be enabled? false means no requirements Default true biomeReqEnabled Description Should biome requirements be enabled? false means no requirements Default true craftReqEnabled Description Should certain items be restricted from being crafted, without the level requirement? Default true negativeBiomeEffectEnabled Description Should biome negative effects be enabled? false means no negative effects Default true positiveBiomeEffectEnabled Description Should biome positive effects be enabled? false means no positive effects Default true biomeXpBonusEnabled Description Should xp multipliers be enabled? false means no multipliers Default true xpValueGeneralEnabled Description Should xp values for general things be enabled? (Such as catching fish) Default true xpValueBreakingEnabled Description Should xp values for breaking things first time be enabled? false means only Hardness xp is awarded for breaking Default true oreEnabled Description Should ores be enabled? false means no extra chance Default true logEnabled Description Should logs be enabled? false means no extra chance Default true plantEnabled Description Should plants be enabled? false means no extra chance Default true salvageEnabled Description Is Salvaging items using the Repairing skill enabled? false = off Default true fishPoolEnabled Description Is catching items from Fish Pool while Fishing enabled? false = off Default true fishEnchantPoolEnabled Description Should fished items have a chance at being Enchanted? enabled? false = off Default true levelUpCommandEnabled Description Commands being fired on specific level ups enabled? false = off Default true heldItemXpBoostEnabled Description Main held items xp multiplier enabled? false = off Default true wornItemXpBoostEnabled Description worn items xp boost enabled? false = off Default true loadDefaultConfig Description Should config from default_data.json be loaded? false means only data.json is loaded Default true strictReqTool Description When a Tool requirement is not met, should the player be stopped from breaking with it completely? Default true strictReqKill Description When a Kill requirement is not met, should the player be stopped from dealing any damage? Default true strictReqWeapon Description When a Weapon requirement is not met, should the player be stopped from dealing any damage? Default false strictReqWear Description When a Wear requirement is not met, should the item be dropped? Default false strictReqUseEnchantment Description When a Use Enchantment requirement is not met, should the item be dropped? Default false Levels maxLevel Description What is the global max level Default 150 Minimum 1 Maximum 1000000 baseXp Description What is the baseXp to reach level 2 ( baseXp + level * xpPerLevel ) Default 250 Minimum 1 Maximum 1000000 xpIncreasePerLevel Description What is the xp increase per level ( baseXp + level * xpPerLevel ) Default 50 Minimum 1 Maximum 1000000 levelsPerMilestone Description Every how many levels should a level up broadcast be sent to all players? (10 = every 10 levels) Default 10 Minimum 1 Maximum 1000000 levelsPerTotalLevelMilestone Description Every how many levels should a total level milestone broadcast be sent to all players? (50 = every 50 levels) Default 50 Minimum 1 Maximum 1000000 wipeAllSkillsUponDeathPermanently Description Should a player have all their skills wiped to level 1 upon death? Default false broadcastMilestone Description Should every 10th level up be broadcast to everyone? Default true levelUpFirework Description Should fireworks appear on level up? Default true milestoneLevelUpFirework Description Should fireworks appear on Milestone level up, to other players? Default true spawnFireworksCausedByMe Description Should fireworks appear on Milestone level up, to anyone, by you? Default true spawnFireworksCausedByOthers Description Should fireworks appear on Milestone level up, from other players? Default true deathLoosesLevels Description Should players loose Percentage of Full Levels instead of Xp above Whole Level upon death? Default false useExponentialFormula Description Should levels be determined using an Exponential formula? (false = the original way) Default true exponentialBaseXp Description What is the x in: x * ( exponentialBase^( exponentialRate * level ) ) Default 83 Minimum 1 Maximum 1000000 exponentialBase Description What is the x in: exponentialBaseXp * ( x^( exponentialRate * level ) ) Default 1.104088404342588 Minimum 0 Maximum 1000000 exponentialRate Description What is the x in: exponentialBaseXp * ( exponentialBase^( x * level ) ) Default 1 Minimum 0 Maximum 1000000 Multipliers globalMultiplier Description How much xp everyone gains (1 = normal, 2 = twice as much) Default 1 Minimum 0 Maximum 1000 peacefulMultiplier Description How much xp everyone gains on Peaceful Difficulty (1 = normal, 2 = twice as much) Default 1/3 Minimum 0 Maximum 1000 easyMultiplier Description How much xp everyone gains on Easy Difficulty (1 = normal, 2 = twice as much) Default 2/3 Minimum 0 Maximum 1000 normalMultiplier Description How much xp everyone gains on Normal Difficulty (1 = normal, 2 = twice as much) Default 1 Minimum 0 Maximum 1000 hardMultiplier Description How much xp everyone gains on Hard Difficulty (1 = normal, 2 = twice as much) Default 4/3 Minimum 0 Maximum 1000 biomePenaltyMultiplier Description How much xp you get in biomes you do not meet the requirements for (1 = Full xp, 0.5 = Half xp) Default 0.5 Minimum 0 Maximum 1 deathPenaltyMultiplier Description How much percentage of level you loose on death (Full Levels or Xp above Whole Level depends on deathLoosesLevels) Default 0.5 Minimum 0 Maximum 1 GUI xpBarTheme Description True is the animated rainbow, False is the old, plain grey box Default true barOffsetX Description GUI bar position X (Width) Default 0.5 Minimum 0 Maximum 1 barOffsetY Description GUI bar position Y (Height, 0 is top, 1 is bottom (1 is probably invisible due to clipping) ) Default 0 Minimum 0 Maximum 1 veinBarOffsetX Description GUI bar position X (Width) Default 0.5 Minimum 0 Maximum 1 veinBarOffsetY Description GUI bar position Y (Height, 0 is top, 1 is bottom (1 is probably invisible due to clipping) ) Default 0.65 Minimum 0 Maximum 1 xpDropOffsetX Description GUI Xp drops position X (Width) Default 0.5 Minimum 0 Maximum 1 xpDropOffsetY Description GUI Xp drops position Y (Height, 0 is top, 1 is bottom (1 is probably invisible due to clipping) ) Default 0 Minimum 0 Maximum 1 skillListOffsetX Description GUI Skills List position X (Width) Default 0 Minimum 0 Maximum 1 skillListOffsetY Description GUI Skills List position Y (Height, 0 is top, 1 is bottom (1 is probably invisible due to clipping) ) Default 0 Minimum 0 Maximum 1 xpDropSpawnDistance Description How far away does the Xp Drop spawn Default 50 Minimum 0 Maximum 1000 xpDropOpacityPerTime Description How much out of MaxOpacity does the Xp Drop become visible per 1 distance Default 5 Minimum 0 Maximum 255 xpDropMaxOpacity Description How opaque (visible) can the xp drop get? Default 200 Minimum 0 Maximum 255 xpDropDecayAge Description At what age do xp drops start to decay? Default 350 Minimum 0 Maximum 5000 minXpGrow Description What is the minimum amount xp grows a set amount of time? (Default 0.2, increase to speed up growth) Default 5 Minimum 0.01 Maximum 100 xpDropsAttachedToBar Description Should xp drops sync up with the bar being open or closed? HIGHLY RECOMMEND TO KEEP FALSE IF YOU ARE MOVING XP DROP POSITIONS Default true showSkillsListAtCorner Description If Off, The skills list at the top left corner will no longer appear (You still have the GUI to show you all of your skills info) Default true showXpDrops Description If Off, xp drops will no longer appear Default true stackXpDrops Description If Off, xp drops will no longer stack with each other Default true xpBarAlwaysOn Description Should the Xp Bar always be on? false = only appears while holding Show GUI or when you gain xp Default false xpLeftDisplayAlwaysOn Description Should the Xp left indicator always be on? false = only appears with Show GUI key Default false lvlUpScreenshot Description Should a screenshot be taken everytime you level up? Default false lvlUpScreenshotShowSkills Description When a screenshot is taken upon levelling up, should the skills list turn on automatically to be included in the screenshot? Default false xpDropsShowXpBar Description Should Xp Drops make the Xp Bar pop up? Default true showLevelUpUnlocks Description Should you be notified by what new features you have access to on level ups? Default true worldXpDropsEnabled Description Should World Xp Drops appear when xp is gained? Default true worldXpDropsShowSkill Description Should World Xp Drops Skill appear? Default true showOthersWorldXpDrops Description Should World Xp Drops of other people show up for you? Default false worldXpDropsSizeMultiplier Description Value by which World Xp Drops Size is scaled (2 = twice as big) Default 1 Minimum 0.01 Maximum 100 worldXpDropsDecaySpeedMultiplier Description Value by which World Xp Drops Decay Speed is scaled (2 = twice as fast) Default 1 Minimum 0.01 Maximum 100 worldXpDropsRotationCap Description How far (Max) should World Xp Drops be rotated (Degrees, either direction from flat) Default 1 Minimum 0 Maximum 180 Breaking Speed minBreakSpeed Description Minimum Breaking Speed (1 is Original speed, 0.5 is half) Default 0.5 Minimum 0 Maximum 100 blocksToUnbreakableY Description How many blocks it takes to reach 0 Break Speed (will get capped by Minimum Breaking Speed) Default 1000 Minimum -ouble.MAX_VALUE Maximum ouble.MAX_VALUE miningBonusSpeed Description How much your mining speed increases per level (1 = 1% increase per level) Default 1 Minimum 0 Maximum 10 woodcuttingBonusSpeed Description How much your cutting speed increases per level in (1 = 1% increase per level) Default 1 Minimum 0 Maximum 10 excavationBonusSpeed Description How much your digging speed increases per level in (1 = 1% increase per level) Default 1 Minimum 0 Maximum 10 farmingBonusSpeed Description How much your farming speed increases per level in (1 = 1% increase per level) Default 1 Minimum 0 Maximum 10 Mining blockHardnessLimitForBreaking Description Hardest considered block (1 hardness = 1 remove xp. 0 = no xp for block hardness, 30 means obsidian caps at 30xp per block.) Default 20 Minimum 0 Maximum 1000000 Building levelsPerOneReach Description Every how many levels you gain an extra block of reach Default 20 Minimum 1 Maximum 1000000000 maxExtraReachBoost Description What is the maximum reach a player can have Default 20 Minimum 0 Maximum 1000000000 blockHardnessLimitForPlacing Description Hardest considered block (1 hardness = 1 build xp. 0 = no xp for block hardness, 30 means obsidian caps at 30xp per block.) Default 20 Minimum 0 Maximum 1000000 xpValuePlacingEnabled Description Should xp values for crafting be enabled? false means the hardness value is used Default true Excavation treasureEnabled Description Do players find Treasure inside of blocks? Default true Woodcutting Farming breedingXpEnabled Description Do players get xp for breeding animals? Default true defaultBreedingXp Description How much xp should be awarded in Farming for breeding two animals? (Json Overrides this) (Set to 0 to disable default xp) Default 10.0 Minimum 0 Maximum 1000000 defaultSaplingGrowXp Description How much xp should be awarded in Farming for growing a sapling? (Json Overrides this) (Set to 0 to disable default xp) Default 25.0 Minimum 0 Maximum 1000000 defaultCropGrowXp Description How much xp should be awarded in Farming for growing crops? (Json Overrides this) (Set to 0 to disable default xp) Default 15.0 Minimum 0 Maximum 1000000 Agility maxFallSaveChance Description Maximum chance to save each point of fall damage (100 = no fall damage) Default 64 Minimum 0 Maximum 100 saveChancePerLevel Description How much your chance to save each point of fall damage increases per level (1 = 1% increase per Level) Default 64 Minimum 0 Maximum 100 maxJumpBoost Description How much jump boost can you gain max (above 0.33 makes you take fall damage) Default 0.33 Minimum 0 Maximum 100 levelsPerCrouchJumpBoost Description Every how many levels you gain an extra block of jumping height while Crouching Default 33 Minimum 1 Maximum 1000000000 levelsPerSprintJumpBoost Description Every how many levels you gain an extra block of jumping height while Sprinting Default 50 Minimum 1 Maximum 1000000000 maxSpeedBoost Description How much speed boost you can get from Agility (100 = 100% vanilla + 100% = twice as fast max) Default 100 Minimum 0 Maximum 1000000000 speedBoostPerLevel Description How much speed boost you get from each level (1 = 1% speed boost per level) Default 0.5 Minimum 0 Maximum 100 Endurance maxEndurance Description How much endurance is max (100 = god mode) Default 50 Minimum 0 Maximum 100 endurancePerLevel Description How much endurance you gain per level (1 = 1% per level) Default 0.25 Minimum 0 Maximum 100 levelsPerHeart Description Per how many levels you gain 1 Max Heart Default 10 Minimum 1 Maximum 1000000000 maxExtraHeartBoost Description How many Max Hearts you can have (20 means 10 vanilla + 20 boosted) Default 100 Minimum 0 Maximum 1000000000 hpRegenPerMinuteBase Description How many half hearts regenerate per minute at level 0 Endurance (at 1, and at level 0 Endurance, you regenerate half a heart every 60 seconds, 0 means no base regeneration) Default 1 Minimum 0 Maximum 1000 hpRegenPerMinuteBoostPerLevel Description Addition per level to hpRegenPerMinuteBase (if set to 0.01, every 100 Endurance levels, you regen 1 more half heart per 60 seconds, 0 means no extra regeneration) Default 0.02 Minimum 0 Maximum 1000 hpRegenXpMultiplier Description Multiplier for xp gained in endurance from Regeneration Default 15.23 Minimum 0 Maximum 1000000 Combat damageBonusPercentPerLevelMelee Description How much percentage bonus damage do you get per Combat level in Melee? Default 0.005 Minimum 0.001 Maximum 1000 maxExtraDamagePercentageBoostMelee Description How much extra damage can you get from the Combat skill max? Default 100 Minimum 0 Maximum 1000000000 Archery damageBonusPercentPerLevelArchery Description How much percentage bonus damage do you get per Archery level in Archery? Default 0.005 Minimum 0.001 Maximum 1000 maxExtraDamagePercentageBoostArchery Description How much extra damage can you get from the Archery skill max? Default 100 Minimum 0 Maximum 1000000000 Smithing anvilHandlingEnabled Description Should PMMO anvil handling be enabled? (xp rewards for repair, and also Enchantment handling) (some mod items break, if you experience lost enchantments, set this to false) Default true maxSalvageEnchantChance Description Max Percentage chance to return each Enchantment Level Default 90 Minimum 0 Maximum 100 enchantSaveChancePerLevel Description Each Enchantment Save Chance per Level Default 0.9 Minimum 0 Maximum 100 anvilCostReductionPerLevel Description Vanilla starts at 50, hence: (50 - [this] * level) Default 0.25 Minimum 0 Maximum 100 extraChanceToNotBreakAnvilPerLevel Description Chance to not break anvil, 100 = twice the value, half the chance per Level. Default 1 Minimum 0 Maximum 100 anvilFinalItemBonusRepaired Description Bonus repair durability per level (100 = twice as much repair per level) Default 1 Minimum 0 Maximum 100 anvilFinalItemMaxCostToAnvil Description Vanilla caps at 50, at around 30 vanilla you can no longer anvil the item again. allows unlocking infinite Anvil uses. Default 10 Minimum 0 Maximum 50 dualSalvageSmithingLevelReq Description From what level can you salvage from both hands at the same time? Default 50 Minimum 1 Maximum 99999 bypassEnchantLimit Description Anvil combination limits enchantments to max level set in this config Default true levelsPerOneEnchantBypass Description How many levels per each Enchantment Level Bypass above max level enchantment can support in vanilla Default 50 Minimum 1 Maximum 1000000000 maxEnchantmentBypass Description Max amount of levels enchants are able to go above max vanilla level Default 10 Minimum 0 Maximum 1000000000 maxEnchantLevel Description Anvil combination limits enchantments to this level Default 255 Minimum 0 Maximum 255 upgradeChance Description What is the chance to Bypass a max enchant level (provided you got the skill to do so) Default 50 Minimum 0 Maximum 100 failedUpgradeKeepLevelChance Description What is the chance to Reduce a level after a Upgrade chance fails (100 = everytime you fail bypass, enchant level goes down by 1) Default 50 Minimum 0 Maximum 100 alwaysUseUpgradeChance Description false = Upgrade Chance if only rolled if you are trying to upgrade your item ABOVE vanilla max level. true = you ALWAYS have an upgrade chance level. Default false smeltingXpEnabled Description Do players get xp for Smelting items in a Furnace? Default true smeltingEnabled Description Do Furnaces produce extra items according to Item Owner Smithing level? Default true Cooking cookingXpEnabled Description Do players get xp for Cooking items in Furnaces/Smokers/Fireplaces? Default true cookingEnabled Description Do Furnaces/Smokers/Fireplaces produce extra items according to Item Owner Cooking level? Default true Alchemy brewingXpEnabled Description Do players get xp for Brewing potions in Brewing Stands? Default true brewingEnabled Description Does Brewing provide a chance to produce Extra potions? Default true Flying Swimming nightvisionUnlockLevel Description Underwater Nightvision Unlock Level Default 25 Minimum 0 Maximum 1000000 underwaterNightVision Description Is Underwater Nightvision enabled? Default true Fishing disableNormalFishDrops Description Should normal drops from Fishing be disabled? Default false fishPoolBaseChance Description What is the chance on each successful fishing attempt to access the fish_pool Default 0 Minimum 0 Maximum 100 fishPoolChancePerLevel Description What is the increase per level to access the fish_pool Default 0.5 Minimum 0 Maximum 100 fishPoolMaxChance Description What is the max chance to access the fish_pool Default 80 Minimum 0 Maximum 100 Crafting xpValueCraftingEnabled Description Should xp values for crafting be enabled? false means the default value is used Default true defaultCraftingXp Description How much xp should be awarded in Crafting for each item crafted? (Json Overrides this) (Set to 0 to disable default xp) Default 1 Minimum 0 Maximum 1000000 Magic damageBonusPercentPerLevelMagic Description How much percentage bonus damage do you get per Magic level in Magic? Default 0.005 Minimum 0.001 Maximum 1000 maxExtraDamagePercentageBoostMagic Description How much extra damage can you get from the Magic skill max? Default 100 Minimum 0 Maximum 1000000000 Slayer aggresiveMobSlayerXp Description How much slayer xp is awarded upon killing an aggresive mob by default Default 0 Minimum 0 Maximum 10000 Hunter passiveMobHunterXp Description How much hunter xp is awarded upon killing a passive mob by default Default 0 Minimum 0 Maximum 10000 Taming tamingXpEnabled Description Do players get xp for taming animals? Default true growingXpEnabled Description Do players get xp for growing Plants? (Different from Harvest xp) Default true defaultTamingXp Description How much xp should be awarded in Taming for Taming an animal? (Json Overrides this) (Set to 0 to disable default xp) Default 0 Minimum 0 Maximum 1000000 Easter Eggs jesusXp Description How much xp do you get for impersonating Jesus? Default 0.075 Minimum 0 Maximum 1000000 Auto Values autoGenerateValuesEnabled Description Automatically assign values for un-assigned items? (May be inaccurate) Default true autoGenerateRoundedValuesOnly Description If this is off, Decimal point level requirements will be assigned during Auto Value generation Default true autoGenerateExtraChanceEnabled Description Automatically assign values for Extra Chance? (Works for Ores/Logs/Plants) Default true defaultExtraChanceOre Description Valued used by autoGenerateExtraChanceEnabled, for Ores Default 1 Minimum 0 Maximum 1000000 defaultExtraChanceLog Description Valued used by autoGenerateExtraChanceEnabled, for Logs Default 2 Minimum 0 Maximum 1000000 defaultExtraChancePlant Description Valued used by autoGenerateExtraChanceEnabled, for Plants Default 1.5 Minimum 0 Maximum 1000000 autoGenerateWearReqEnabled Description Automatically assign values for Wear Requirement? Default true autoGenerateWearReqDynamicallyEnabled Description Automatically assign values for Wear Requirement Dynamically? (This enables Live Scaling, for mods like Tinker's, or Draconic Evolution) Default true autoGenerateWearReqOffset Description Level Offset for all auto-generated Wear Requirements Default 0 Minimum -1000000 Maximum 1000000 autoGenerateWearReqAsCombat Description Should Automatically generated values for Wearing be Combat instead of Endurance? (True = Combat, False = Endurance) Default false autoGenerateWeaponReqEnabled Description Automatically assign values for Weapon Requirement? Default true autoGenerateWeaponReqDynamicallyEnabled Description Automatically assign values for Weapon Requirement Dynamically? (This enables Live Scaling, for mods like Tinker's, or Draconic Evolution) Default true autoGenerateWeaponReqOffset Description Level Offset for all auto-generated Weapon Requirements Default 0 Minimum -1000000 Maximum 1000000 autoGenerateToolReqEnabled Description Automatically assign values for Tool Requirement? Default true autoGenerateToolReqDynamicallyEnabled Description Automatically assign values for Tool Requirement Dynamically? (This enables Live Scaling, for mods like Tinker's, or Draconic Evolution) Default true autoGenerateToolReqOffset Description Level Offset for all auto-generated Tool Requirements Default 0 Minimum -1000000 Maximum 1000000 autoGenerateCraftingXpEnabled Description Automatically assign values for Crafting Experience? (Works for Armor/Tools/ Weapons) Default true autoGenerateCookingXpEnabled Description Automatically assign values for Cooking Experience? (Works for Food) Default true autoGenerateCookingExtraChanceEnabled Description Automatically assign values for Cooking Extra Chance? (Works for Food) Default true autoGeneratedCraftingXpValueMultiplierCrafting Description Multiplier for the Auto Generated Crafting Xp Value, in the Crafting skill Default 1 Minimum 0 Maximum 1000000 autoGeneratedCraftingXpValueMultiplierSmithing Description Multiplier for the Auto Generated Crafting Xp Value, in the Smithing skill Default 1 Minimum 0 Maximum 1000000 autoGeneratedCraftingXpValueMultiplierCooking Description Multiplier for the Auto Generated Crafting Xp Value, in the Cooking skill Default 1 Minimum 0 Maximum 1000000 armorReqScale Description How much the Armor value scales the Endurance Requirement for Armor Default 4 Minimum 0 Maximum 1000000 armorToughnessReqScale Description How much the Armor Toughness value scales the Endurance Requirement for Armor Default 6 Minimum 0 Maximum 1000000 attackDamageReqScale Description How much the Attack Damage values scales the Combat Requirement for Weapons Default 4 Minimum 0 Maximum 1000000 toolReqScaleOre Description How much the Speed of the tool scales the Requirement of Mining to Use the tool Default 5 Minimum 0 Maximum 1000000 toolReqScaleLog Description How much the Speed of the tool scales the Requirement of Woodcutting to Use the tool Default 5 Minimum 0 Maximum 1000000 toolReqScaleDirt Description How much the Speed of the tool scales the Requirement of Excavation to Use the tool Default 5 Minimum 0 Maximum 1000000 outputAllAutoValuesToLog Description Spam the log with every Auto Value generation? Default false