Config
Miscellaneous
showWelcome
Description
Should the Welcome message come up?
Default
true
showPatreonWelcome
Description
Should your personal Donator Welcome message come up?
Default
true
warnOutdatedVersion
Description
Should a warning come up if your Project MMO is outdated?
Default
true
scaleXpBoostByDurability
Description
Should Xp Boosts be scaled by the item Durability? (Max boost at Max durability, 50%
at half Durability)
Default
true
logXpGainedInDebugLog
Description
Should Xp gains be logged in debug.log?
Default
false
scaleXpBoostByDurabilityStart
Description
At what durability percentage should the xp bonus go away fully at and below? (25
means at 25% or below durability, there is no longer any xp boost)
Default
0
Minimum
0
Maximum
100
scaleXpBoostByDurabilityEnd
Description
At what durability percentage should the xp bonus start going down from? (75 means
that at 75% durability or above, the xp bonus will be max, and at 37.5%, the xp boost
will be half
Default
75
Minimum
0
Maximum
100
Party
partyRange
Description
In what range do Party members have to be to benefit from the other members?
Default
64
Minimum
1
Maximum
1000000000
partyMaxMembers
Description
How many Members can a party have?
Default
10
Minimum
1
Maximum
1000000000
partyXpIncreasePerPlayer
Description
How much bonus xp a Party gains extra, per player? (5 = 1 player -> 5% xp bonus, 2
players -> 10% xp bonus
Default
5
Minimum
0
Maximum
1000000000
maxPartyXpBonus
Description
How much bonus xp is the maximum that a Party can receive? (50 = 50% increase
max. If partyXpIncreasePerPlayer is 5, and there are 20 members, the xp bonus caps
at 50%, at 10 members)
Default
50
Minimum
0
Maximum
1000000000
partyFriendlyFireAmount
Description
How much damage you can deal to people in the same Party (0 = no damage, 100 =
full damage)
Default
100/3
Minimum
0
Maximum
100
autoLeavePartyOnDisconnect
Description
Should players leave their party if they disconnect?
Default
false
Anti Cheese
antiCheeseEnabled
Description
Should player xp rates be reduced while they afk?
Default
true
cheeseMaxStorage
Description
How many points of Cheese is the maximum? (At maximum, the xp gain is at
minimum, which is the minimumCheeseXpMultiplier value)
Default
200
Minimum
1
Maximum
1000000000
freeCheese
Description
How many points of Cheese do not contribute to the Cheese Xp Penalty? (This should
always be lower than cheeseMaxStorage, otherwise it'd break.)
Default
100
Minimum
1
Maximum
1000000000
activityCheeseReplenishSpeed
Description
How many points of Cheese are reduced when the player is no longer afk? (10 means
ten times as fast as gaining while afk)
Default
10
Minimum
1
Maximum
1000000000
cheeseCheckFrequency
Description
How often are Cheese Points Given/Taken? (5 means every 5 seconds)
Default
5
Minimum
0.1
Maximum
1000000000
minimumCheeseXpMultiplier
Description
What is the minimum xp multiplier a player can reach by afking? (0.1 means 10% xp
gained of what you'd gain while not afking at all)
Default
0.1
Minimum
0
Maximum
1
sendPlayerCheeseWarningBelowMultiplier
Description
When the Cheese Multiplier falls below this value, the player will get a warning to stop
afking every Cheese Check (If this value is 1, any penalty will be displayed. 0 means
no warnings will be displayed)
Default
1
Minimum
0
Maximum
1
Vein Mining
veiningAllowed
Description
Is vein mining allowed? true = on, false = off
Default
true
veinWoodTopToBottom
Description
Should veining wood material blocks start from the highest block?
Default
true
veiningOtherPlayerBlocksAllowed
Description
Should players be allowed to vein blocks that they did not place?
Default
false
damageToolWhileVeining
Description
Should blocks broken by veining damage your tool?
Default
true
veinMaxDistance
Description
What is the maximum distance a player's vein can reach?
Default
1000
Minimum
1
Maximum
1000000000
veinMaxBlocks
Description
How many blocks max can be veined?
Default
10000
Minimum
1
Maximum
1000000
veinSpeed
Description
How many blocks get broken every tick?
Default
1
Minimum
1
Maximum
10000
maxVeinDisplay
Description
How many blocks should be highlighted while holding the Vein key
Default
250
Minimum
0
Maximum
10000
minVeinCost
Description
How much is the lowest cost for each block veined? (1 = 1 charge, 1 charge regens
per second)
Default
0.5
Minimum
0.01
Maximum
10000
minVeinHardness
Description
What is the lowest hardness for each block veined? (Crops have 0 hardness, this
makes crops not infinitely veined)
Default
0.5
Minimum
0
Maximum
10000
levelsPerHardnessMining
Description
Every how many levels does 1 charge become worth +1 hardness? (If this is set to 32,
your level is 50, and you have 64 charge, you can vein (50 / 160 ) * 320 = 100
hardness worth of blocks, which is 2.0 Obsidian, or 33.3 Coal Ore)
Default
240
Minimum
0.01
Maximum
10000
levelsPerHardnessWoodcutting
Description
Every how many levels does 1 charge become worth +1 hardness? (If this is set to 32,
your level is 50, and you have 64 charge, you can vein (50 / 160 ) * 320 = 100
hardness worth of logs, which is 50 Logs)
Default
240
Minimum
0.01
Maximum
10000
levelsPerHardnessExcavation
Description
Every how many levels does 1 charge become worth +1 hardness? (If this is set to 16,
your level is 50, and you have 64 charge, you can vein (50 / 320 ) * 320 = 50 hardness
worth of ground, which is 100 Dirt)
Default
240
Minimum
0.01
Maximum
10000
levelsPerHardnessFarming
Description
Every how many levels does 1 charge become worth +1 hardness? Plants have no
hardness, but there is a minimum hardness while veining config in here, which is 0.5
by default, making it 200 plants at level 50 farming, with 320 charge, if this is set to
160
Default
240
Minimum
0.1
Maximum
10000
levelsPerHardnessCrafting
Description
Every how many levels does 1 charge become worth +1 hardness? (If this is set to 80,
your level is 50, and you have 320 charge, you can vein (50 / 80 ) * 320 = 200
hardness worth of Crafting Related (Such as wool, carpet, bed) blocks, which depends
on how hard they are)
Default
240
Minimum
0.1
Maximum
10000
maxVeinCharge
Description
How much vein charge can a player hold at max? (1 recharges every second)
Default
320
Minimum
0
Maximum
100000
sleepVeinRestorePercent
Description
How much vein is restored for each player when the day is skipped by sleeping in
bed?
Default
0.8477
Minimum
0
Maximum
1
exhaustionPerBlock
Description
How much hunger should be exhausted per block veined?
Default
0.2
Minimum
0
Maximum
20
toolSpeedVeinScale
Description
Boost in veining ability dependant on your tool's speed (5 is fairly balanced, raising
this number makes tools more powerful while veining)
Default
5
Minimum
0.000000001
Maximum
1000000000
Mob Scaling
maxMobDamageBoost
Description
What is the maximum amount an aggressive mob's damage will be boosted?
Default
100
Minimum
0
Maximum
1000000000
mobDamageBoostPerPowerLevel
Description
How much an aggresive mob's damage will increase per one Power Level?
Default
1
Minimum
0
Maximum
10
maxMobHPBoost
Description
What is the maximum amount an aggressive mob's HP will be boosted?
Default
1000
Minimum
0
Maximum
1024
mobHPBoostPerPowerLevel
Description
How much an aggresive mob's HP will increase per one Power Level?
Default
5
Minimum
0
Maximum
100
maxMobSpeedBoost
Description
What is the maximum amount an aggressive mob's speed will be boosted?
Default
10
Minimum
0
Maximum
100
mobSpeedBoostPerPowerLevel
Description
How much an aggresive mob's speed will increase per one Power Level?
Default
1
Minimum
0
Maximum
10
biomeMobMultiplierEnabled
Description
Should mob xp multipliers inside of biomes be enabled? false means no multipliers
Default
true
Requirements
wearReqEnabled
Description
Should wear requirements be enabled? false means no requirements
Default
true
enchantUseReqEnabled
Description
Should Enchantment Use requirements be enabled? false means no requirements
Default
true
enchantUseReqAutoScaleEnabled
Description
Should Enchantment Use requirements automatically scale according to previous
values, provided they exist? example: level1Req = 5 agility, level2Req = 10 farming -
Level 4 enchantment would require level 10 agility, and level 20 farming
(highestSpecifiedLevelReqs / highestSpecifiedLevel * enchantLevel)
Default
true
toolReqEnabled
Description
Should tool requirements be enabled? false means no requirements
Default
true
tinkersMaterialsReqEnabled
Description
Should Tinkers mod Materials requirements be enabled? false means no requirements
Default
true
weaponReqEnabled
Description
Should weapon requirements be enabled? false means no requirements
Default
true
killReqEnabled
Description
Should mob kill req be enabled? false means no requirements
Default
true
killXpEnabled
Description
Should mob kill xp be enabled? false means no requirements
Default
true
mobRareDropEnabled
Description
Should mob rare drops be enabled? false means no requirements
Default
true
useReqEnabled
Description
Should use requirements be enabled? false means no requirements
Default
true
placeReqEnabled
Description
Should place requirements be enabled? false means no requirements
Default
true
breakReqEnabled
Description
Should break requirements be enabled? false means no requirements
Default
true
biomeReqEnabled
Description
Should biome requirements be enabled? false means no requirements
Default
true
craftReqEnabled
Description
Should certain items be restricted from being crafted, without the level requirement?
Default
true
negativeBiomeEffectEnabled
Description
Should biome negative effects be enabled? false means no negative effects
Default
true
positiveBiomeEffectEnabled
Description
Should biome positive effects be enabled? false means no positive effects
Default
true
biomeXpBonusEnabled
Description
Should xp multipliers be enabled? false means no multipliers
Default
true
xpValueGeneralEnabled
Description
Should xp values for general things be enabled? (Such as catching fish)
Default
true
xpValueBreakingEnabled
Description
Should xp values for breaking things first time be enabled? false means only
Hardness xp is awarded for breaking
Default
true
oreEnabled
Description
Should ores be enabled? false means no extra chance
Default
true
logEnabled
Description
Should logs be enabled? false means no extra chance
Default
true
plantEnabled
Description
Should plants be enabled? false means no extra chance
Default
true
salvageEnabled
Description
Is Salvaging items using the Repairing skill enabled? false = off
Default
true
fishPoolEnabled
Description
Is catching items from Fish Pool while Fishing enabled? false = off
Default
true
fishEnchantPoolEnabled
Description
Should fished items have a chance at being Enchanted? enabled? false = off
Default
true
levelUpCommandEnabled
Description
Commands being fired on specific level ups enabled? false = off
Default
true
heldItemXpBoostEnabled
Description
Main held items xp multiplier enabled? false = off
Default
true
wornItemXpBoostEnabled
Description
worn items xp boost enabled? false = off
Default
true
loadDefaultConfig
Description
Should config from default_data.json be loaded? false means only data.json is loaded
Default
true
strictReqTool
Description
When a Tool requirement is not met, should the player be stopped from breaking with
it completely?
Default
true
strictReqKill
Description
When a Kill requirement is not met, should the player be stopped from dealing any
damage?
Default
true
strictReqWeapon
Description
When a Weapon requirement is not met, should the player be stopped from dealing
any damage?
Default
false
strictReqWear
Description
When a Wear requirement is not met, should the item be dropped?
Default
false
strictReqUseEnchantment
Description
When a Use Enchantment requirement is not met, should the item be dropped?
Default
false
Levels
maxLevel
Description
What is the global max level
Default
150
Minimum
1
Maximum
1000000
baseXp
Description
What is the baseXp to reach level 2 ( baseXp + level * xpPerLevel )
Default
250
Minimum
1
Maximum
1000000
xpIncreasePerLevel
Description
What is the xp increase per level ( baseXp + level * xpPerLevel )
Default
50
Minimum
1
Maximum
1000000
levelsPerMilestone
Description
Every how many levels should a level up broadcast be sent to all players? (10 = every
10 levels)
Default
10
Minimum
1
Maximum
1000000
levelsPerTotalLevelMilestone
Description
Every how many levels should a total level milestone broadcast be sent to all players?
(50 = every 50 levels)
Default
50
Minimum
1
Maximum
1000000
wipeAllSkillsUponDeathPermanently
Description
Should a player have all their skills wiped to level 1 upon death?
Default
false
broadcastMilestone
Description
Should every 10th level up be broadcast to everyone?
Default
true
levelUpFirework
Description
Should fireworks appear on level up?
Default
true
milestoneLevelUpFirework
Description
Should fireworks appear on Milestone level up, to other players?
Default
true
spawnFireworksCausedByMe
Description
Should fireworks appear on Milestone level up, to anyone, by you?
Default
true
spawnFireworksCausedByOthers
Description
Should fireworks appear on Milestone level up, from other players?
Default
true
deathLoosesLevels
Description
Should players loose Percentage of Full Levels instead of Xp above Whole Level upon
death?
Default
false
useExponentialFormula
Description
Should levels be determined using an Exponential formula? (false = the original way)
Default
true
exponentialBaseXp
Description
What is the x in: x * ( exponentialBase^( exponentialRate * level ) )
Default
83
Minimum
1
Maximum
1000000
exponentialBase
Description
What is the x in: exponentialBaseXp * ( x^( exponentialRate * level ) )
Default
1.104088404342588
Minimum
0
Maximum
1000000
exponentialRate
Description
What is the x in: exponentialBaseXp * ( exponentialBase^( x * level ) )
Default
1
Minimum
0
Maximum
1000000
Multipliers
globalMultiplier
Description
How much xp everyone gains (1 = normal, 2 = twice as much)
Default
1
Minimum
0
Maximum
1000
peacefulMultiplier
Description
How much xp everyone gains on Peaceful Difficulty (1 = normal, 2 = twice as much)
Default
1/3
Minimum
0
Maximum
1000
easyMultiplier
Description
How much xp everyone gains on Easy Difficulty (1 = normal, 2 = twice as much)
Default
2/3
Minimum
0
Maximum
1000
normalMultiplier
Description
How much xp everyone gains on Normal Difficulty (1 = normal, 2 = twice as much)
Default
1
Minimum
0
Maximum
1000
hardMultiplier
Description
How much xp everyone gains on Hard Difficulty (1 = normal, 2 = twice as much)
Default
4/3
Minimum
0
Maximum
1000
biomePenaltyMultiplier
Description
How much xp you get in biomes you do not meet the requirements for (1 = Full xp, 0.5
= Half xp)
Default
0.5
Minimum
0
Maximum
1
deathPenaltyMultiplier
Description
How much percentage of level you loose on death (Full Levels or Xp above Whole
Level depends on deathLoosesLevels)
Default
0.5
Minimum
0
Maximum
1
GUI
xpBarTheme
Description
True is the animated rainbow, False is the old, plain grey box
Default
true
barOffsetX
Description
GUI bar position X (Width)
Default
0.5
Minimum
0
Maximum
1
barOffsetY
Description
GUI bar position Y (Height, 0 is top, 1 is bottom (1 is probably invisible due to clipping)
)
Default
0
Minimum
0
Maximum
1
veinBarOffsetX
Description
GUI bar position X (Width)
Default
0.5
Minimum
0
Maximum
1
veinBarOffsetY
Description
GUI bar position Y (Height, 0 is top, 1 is bottom (1 is probably invisible due to clipping)
)
Default
0.65
Minimum
0
Maximum
1
xpDropOffsetX
Description
GUI Xp drops position X (Width)
Default
0.5
Minimum
0
Maximum
1
xpDropOffsetY
Description
GUI Xp drops position Y (Height, 0 is top, 1 is bottom (1 is probably invisible due to
clipping) )
Default
0
Minimum
0
Maximum
1
skillListOffsetX
Description
GUI Skills List position X (Width)
Default
0
Minimum
0
Maximum
1
skillListOffsetY
Description
GUI Skills List position Y (Height, 0 is top, 1 is bottom (1 is probably invisible due to
clipping) )
Default
0
Minimum
0
Maximum
1
xpDropSpawnDistance
Description
How far away does the Xp Drop spawn
Default
50
Minimum
0
Maximum
1000
xpDropOpacityPerTime
Description
How much out of MaxOpacity does the Xp Drop become visible per 1 distance
Default
5
Minimum
0
Maximum
255
xpDropMaxOpacity
Description
How opaque (visible) can the xp drop get?
Default
200
Minimum
0
Maximum
255
xpDropDecayAge
Description
At what age do xp drops start to decay?
Default
350
Minimum
0
Maximum
5000
minXpGrow
Description
What is the minimum amount xp grows a set amount of time? (Default 0.2, increase to
speed up growth)
Default
5
Minimum
0.01
Maximum
100
xpDropsAttachedToBar
Description
Should xp drops sync up with the bar being open or closed? HIGHLY RECOMMEND
TO KEEP FALSE IF YOU ARE MOVING XP DROP POSITIONS
Default
true
showSkillsListAtCorner
Description
If Off, The skills list at the top left corner will no longer appear (You still have the GUI
to show you all of your skills info)
Default
true
showXpDrops
Description
If Off, xp drops will no longer appear
Default
true
stackXpDrops
Description
If Off, xp drops will no longer stack with each other
Default
true
xpBarAlwaysOn
Description
Should the Xp Bar always be on? false = only appears while holding Show GUI or
when you gain xp
Default
false
xpLeftDisplayAlwaysOn
Description
Should the Xp left indicator always be on? false = only appears with Show GUI key
Default
false
lvlUpScreenshot
Description
Should a screenshot be taken everytime you level up?
Default
false
lvlUpScreenshotShowSkills
Description
When a screenshot is taken upon levelling up, should the skills list turn on
automatically to be included in the screenshot?
Default
false
xpDropsShowXpBar
Description
Should Xp Drops make the Xp Bar pop up?
Default
true
showLevelUpUnlocks
Description
Should you be notified by what new features you have access to on level ups?
Default
true
worldXpDropsEnabled
Description
Should World Xp Drops appear when xp is gained?
Default
true
worldXpDropsShowSkill
Description
Should World Xp Drops Skill appear?
Default
true
showOthersWorldXpDrops
Description
Should World Xp Drops of other people show up for you?
Default
false
worldXpDropsSizeMultiplier
Description
Value by which World Xp Drops Size is scaled (2 = twice as big)
Default
1
Minimum
0.01
Maximum
100
worldXpDropsDecaySpeedMultiplier
Description
Value by which World Xp Drops Decay Speed is scaled (2 = twice as fast)
Default
1
Minimum
0.01
Maximum
100
worldXpDropsRotationCap
Description
How far (Max) should World Xp Drops be rotated (Degrees, either direction from flat)
Default
1
Minimum
0
Maximum
180
Breaking Speed
minBreakSpeed
Description
Minimum Breaking Speed (1 is Original speed, 0.5 is half)
Default
0.5
Minimum
0
Maximum
100
blocksToUnbreakableY
Description
How many blocks it takes to reach 0 Break Speed (will get capped by Minimum
Breaking Speed)
Default
1000
Minimum
-ouble.MAX_VALUE
Maximum
ouble.MAX_VALUE
miningBonusSpeed
Description
How much your mining speed increases per level (1 = 1% increase per level)
Default
1
Minimum
0
Maximum
10
woodcuttingBonusSpeed
Description
How much your cutting speed increases per level in (1 = 1% increase per level)
Default
1
Minimum
0
Maximum
10
excavationBonusSpeed
Description
How much your digging speed increases per level in (1 = 1% increase per level)
Default
1
Minimum
0
Maximum
10
farmingBonusSpeed
Description
How much your farming speed increases per level in (1 = 1% increase per level)
Default
1
Minimum
0
Maximum
10
Mining
blockHardnessLimitForBreaking
Description
Hardest considered block (1 hardness = 1 remove xp. 0 = no xp for block hardness,
30 means obsidian caps at 30xp per block.)
Default
20
Minimum
0
Maximum
1000000
Building
levelsPerOneReach
Description
Every how many levels you gain an extra block of reach
Default
20
Minimum
1
Maximum
1000000000
maxExtraReachBoost
Description
What is the maximum reach a player can have
Default
20
Minimum
0
Maximum
1000000000
blockHardnessLimitForPlacing
Description
Hardest considered block (1 hardness = 1 build xp. 0 = no xp for block hardness, 30
means obsidian caps at 30xp per block.)
Default
20
Minimum
0
Maximum
1000000
xpValuePlacingEnabled
Description
Should xp values for crafting be enabled? false means the hardness value is used
Default
true
Excavation
treasureEnabled
Description
Do players find Treasure inside of blocks?
Default
true
Woodcutting
Farming
breedingXpEnabled
Description
Do players get xp for breeding animals?
Default
true
defaultBreedingXp
Description
How much xp should be awarded in Farming for breeding two animals? (Json
Overrides this) (Set to 0 to disable default xp)
Default
10.0
Minimum
0
Maximum
1000000
defaultSaplingGrowXp
Description
How much xp should be awarded in Farming for growing a sapling? (Json Overrides
this) (Set to 0 to disable default xp)
Default
25.0
Minimum
0
Maximum
1000000
defaultCropGrowXp
Description
How much xp should be awarded in Farming for growing crops? (Json Overrides this)
(Set to 0 to disable default xp)
Default
15.0
Minimum
0
Maximum
1000000
Agility
maxFallSaveChance
Description
Maximum chance to save each point of fall damage (100 = no fall damage)
Default
64
Minimum
0
Maximum
100
saveChancePerLevel
Description
How much your chance to save each point of fall damage increases per level (1 = 1%
increase per Level)
Default
64
Minimum
0
Maximum
100
maxJumpBoost
Description
How much jump boost can you gain max (above 0.33 makes you take fall damage)
Default
0.33
Minimum
0
Maximum
100
levelsPerCrouchJumpBoost
Description
Every how many levels you gain an extra block of jumping height while Crouching
Default
33
Minimum
1
Maximum
1000000000
levelsPerSprintJumpBoost
Description
Every how many levels you gain an extra block of jumping height while Sprinting
Default
50
Minimum
1
Maximum
1000000000
maxSpeedBoost
Description
How much speed boost you can get from Agility (100 = 100% vanilla + 100% = twice
as fast max)
Default
100
Minimum
0
Maximum
1000000000
speedBoostPerLevel
Description
How much speed boost you get from each level (1 = 1% speed boost per level)
Default
0.5
Minimum
0
Maximum
100
Endurance
maxEndurance
Description
How much endurance is max (100 = god mode)
Default
50
Minimum
0
Maximum
100
endurancePerLevel
Description
How much endurance you gain per level (1 = 1% per level)
Default
0.25
Minimum
0
Maximum
100
levelsPerHeart
Description
Per how many levels you gain 1 Max Heart
Default
10
Minimum
1
Maximum
1000000000
maxExtraHeartBoost
Description
How many Max Hearts you can have (20 means 10 vanilla + 20 boosted)
Default
100
Minimum
0
Maximum
1000000000
hpRegenPerMinuteBase
Description
How many half hearts regenerate per minute at level 0 Endurance (at 1, and at level 0
Endurance, you regenerate half a heart every 60 seconds, 0 means no base
regeneration)
Default
1
Minimum
0
Maximum
1000
hpRegenPerMinuteBoostPerLevel
Description
Addition per level to hpRegenPerMinuteBase (if set to 0.01, every 100 Endurance
levels, you regen 1 more half heart per 60 seconds, 0 means no extra regeneration)
Default
0.02
Minimum
0
Maximum
1000
hpRegenXpMultiplier
Description
Multiplier for xp gained in endurance from Regeneration
Default
15.23
Minimum
0
Maximum
1000000
Combat
damageBonusPercentPerLevelMelee
Description
How much percentage bonus damage do you get per Combat level in Melee?
Default
0.005
Minimum
0.001
Maximum
1000
maxExtraDamagePercentageBoostMelee
Description
How much extra damage can you get from the Combat skill max?
Default
100
Minimum
0
Maximum
1000000000
Archery
damageBonusPercentPerLevelArchery
Description
How much percentage bonus damage do you get per Archery level in Archery?
Default
0.005
Minimum
0.001
Maximum
1000
maxExtraDamagePercentageBoostArchery
Description
How much extra damage can you get from the Archery skill max?
Default
100
Minimum
0
Maximum
1000000000
Smithing
anvilHandlingEnabled
Description
Should PMMO anvil handling be enabled? (xp rewards for repair, and also
Enchantment handling) (some mod items break, if you experience lost enchantments,
set this to false)
Default
true
maxSalvageEnchantChance
Description
Max Percentage chance to return each Enchantment Level
Default
90
Minimum
0
Maximum
100
enchantSaveChancePerLevel
Description
Each Enchantment Save Chance per Level
Default
0.9
Minimum
0
Maximum
100
anvilCostReductionPerLevel
Description
Vanilla starts at 50, hence: (50 - [this] * level)
Default
0.25
Minimum
0
Maximum
100
extraChanceToNotBreakAnvilPerLevel
Description
Chance to not break anvil, 100 = twice the value, half the chance per Level.
Default
1
Minimum
0
Maximum
100
anvilFinalItemBonusRepaired
Description
Bonus repair durability per level (100 = twice as much repair per level)
Default
1
Minimum
0
Maximum
100
anvilFinalItemMaxCostToAnvil
Description
Vanilla caps at 50, at around 30 vanilla you can no longer anvil the item again. allows
unlocking infinite Anvil uses.
Default
10
Minimum
0
Maximum
50
dualSalvageSmithingLevelReq
Description
From what level can you salvage from both hands at the same time?
Default
50
Minimum
1
Maximum
99999
bypassEnchantLimit
Description
Anvil combination limits enchantments to max level set in this config
Default
true
levelsPerOneEnchantBypass
Description
How many levels per each Enchantment Level Bypass above max level enchantment
can support in vanilla
Default
50
Minimum
1
Maximum
1000000000
maxEnchantmentBypass
Description
Max amount of levels enchants are able to go above max vanilla level
Default
10
Minimum
0
Maximum
1000000000
maxEnchantLevel
Description
Anvil combination limits enchantments to this level
Default
255
Minimum
0
Maximum
255
upgradeChance
Description
What is the chance to Bypass a max enchant level (provided you got the skill to do so)
Default
50
Minimum
0
Maximum
100
failedUpgradeKeepLevelChance
Description
What is the chance to Reduce a level after a Upgrade chance fails (100 = everytime
you fail bypass, enchant level goes down by 1)
Default
50
Minimum
0
Maximum
100
alwaysUseUpgradeChance
Description
false = Upgrade Chance if only rolled if you are trying to upgrade your item ABOVE
vanilla max level. true = you ALWAYS have an upgrade chance level.
Default
false
smeltingXpEnabled
Description
Do players get xp for Smelting items in a Furnace?
Default
true
smeltingEnabled
Description
Do Furnaces produce extra items according to Item Owner Smithing level?
Default
true
Cooking
cookingXpEnabled
Description
Do players get xp for Cooking items in Furnaces/Smokers/Fireplaces?
Default
true
cookingEnabled
Description
Do Furnaces/Smokers/Fireplaces produce extra items according to Item Owner
Cooking level?
Default
true
Alchemy
brewingXpEnabled
Description
Do players get xp for Brewing potions in Brewing Stands?
Default
true
brewingEnabled
Description
Does Brewing provide a chance to produce Extra potions?
Default
true
Flying
Swimming
nightvisionUnlockLevel
Description
Underwater Nightvision Unlock Level
Default
25
Minimum
0
Maximum
1000000
underwaterNightVision
Description
Is Underwater Nightvision enabled?
Default
true
Fishing
disableNormalFishDrops
Description
Should normal drops from Fishing be disabled?
Default
false
fishPoolBaseChance
Description
What is the chance on each successful fishing attempt to access the fish_pool
Default
0
Minimum
0
Maximum
100
fishPoolChancePerLevel
Description
What is the increase per level to access the fish_pool
Default
0.5
Minimum
0
Maximum
100
fishPoolMaxChance
Description
What is the max chance to access the fish_pool
Default
80
Minimum
0
Maximum
100
Crafting
xpValueCraftingEnabled
Description
Should xp values for crafting be enabled? false means the default value is used
Default
true
defaultCraftingXp
Description
How much xp should be awarded in Crafting for each item crafted? (Json Overrides
this) (Set to 0 to disable default xp)
Default
1
Minimum
0
Maximum
1000000
Magic
damageBonusPercentPerLevelMagic
Description
How much percentage bonus damage do you get per Magic level in Magic?
Default
0.005
Minimum
0.001
Maximum
1000
maxExtraDamagePercentageBoostMagic
Description
How much extra damage can you get from the Magic skill max?
Default
100
Minimum
0
Maximum
1000000000
Slayer
aggresiveMobSlayerXp
Description
How much slayer xp is awarded upon killing an aggresive mob by default
Default
0
Minimum
0
Maximum
10000
Hunter
passiveMobHunterXp
Description
How much hunter xp is awarded upon killing a passive mob by default
Default
0
Minimum
0
Maximum
10000
Taming
tamingXpEnabled
Description
Do players get xp for taming animals?
Default
true
growingXpEnabled
Description
Do players get xp for growing Plants? (Different from Harvest xp)
Default
true
defaultTamingXp
Description
How much xp should be awarded in Taming for Taming an animal? (Json Overrides
this) (Set to 0 to disable default xp)
Default
0
Minimum
0
Maximum
1000000
Easter Eggs
jesusXp
Description
How much xp do you get for impersonating Jesus?
Default
0.075
Minimum
0
Maximum
1000000
Auto Values
autoGenerateValuesEnabled
Description
Automatically assign values for un-assigned items? (May be inaccurate)
Default
true
autoGenerateRoundedValuesOnly
Description
If this is off, Decimal point level requirements will be assigned during Auto Value
generation
Default
true
autoGenerateExtraChanceEnabled
Description
Automatically assign values for Extra Chance? (Works for Ores/Logs/Plants)
Default
true
defaultExtraChanceOre
Description
Valued used by autoGenerateExtraChanceEnabled, for Ores
Default
1
Minimum
0
Maximum
1000000
defaultExtraChanceLog
Description
Valued used by autoGenerateExtraChanceEnabled, for Logs
Default
2
Minimum
0
Maximum
1000000
defaultExtraChancePlant
Description
Valued used by autoGenerateExtraChanceEnabled, for Plants
Default
1.5
Minimum
0
Maximum
1000000
autoGenerateWearReqEnabled
Description
Automatically assign values for Wear Requirement?
Default
true
autoGenerateWearReqDynamicallyEnabled
Description
Automatically assign values for Wear Requirement Dynamically? (This enables Live
Scaling, for mods like Tinker's, or Draconic Evolution)
Default
true
autoGenerateWearReqOffset
Description
Level Offset for all auto-generated Wear Requirements
Default
0
Minimum
-1000000
Maximum
1000000
autoGenerateWearReqAsCombat
Description
Should Automatically generated values for Wearing be Combat instead of Endurance?
(True = Combat, False = Endurance)
Default
false
autoGenerateWeaponReqEnabled
Description
Automatically assign values for Weapon Requirement?
Default
true
autoGenerateWeaponReqDynamicallyEnabled
Description
Automatically assign values for Weapon Requirement Dynamically? (This enables
Live Scaling, for mods like Tinker's, or Draconic Evolution)
Default
true
autoGenerateWeaponReqOffset
Description
Level Offset for all auto-generated Weapon Requirements
Default
0
Minimum
-1000000
Maximum
1000000
autoGenerateToolReqEnabled
Description
Automatically assign values for Tool Requirement?
Default
true
autoGenerateToolReqDynamicallyEnabled
Description
Automatically assign values for Tool Requirement Dynamically? (This enables Live
Scaling, for mods like Tinker's, or Draconic Evolution)
Default
true
autoGenerateToolReqOffset
Description
Level Offset for all auto-generated Tool Requirements
Default
0
Minimum
-1000000
Maximum
1000000
autoGenerateCraftingXpEnabled
Description
Automatically assign values for Crafting Experience? (Works for Armor/Tools/
Weapons)
Default
true
autoGenerateCookingXpEnabled
Description
Automatically assign values for Cooking Experience? (Works for Food)
Default
true
autoGenerateCookingExtraChanceEnabled
Description
Automatically assign values for Cooking Extra Chance? (Works for Food)
Default
true
autoGeneratedCraftingXpValueMultiplierCrafting
Description
Multiplier for the Auto Generated Crafting Xp Value, in the Crafting skill
Default
1
Minimum
0
Maximum
1000000
autoGeneratedCraftingXpValueMultiplierSmithing
Description
Multiplier for the Auto Generated Crafting Xp Value, in the Smithing skill
Default
1
Minimum
0
Maximum
1000000
autoGeneratedCraftingXpValueMultiplierCooking
Description
Multiplier for the Auto Generated Crafting Xp Value, in the Cooking skill
Default
1
Minimum
0
Maximum
1000000
armorReqScale
Description
How much the Armor value scales the Endurance Requirement for Armor
Default
4
Minimum
0
Maximum
1000000
armorToughnessReqScale
Description
How much the Armor Toughness value scales the Endurance Requirement for Armor
Default
6
Minimum
0
Maximum
1000000
attackDamageReqScale
Description
How much the Attack Damage values scales the Combat Requirement for Weapons
Default
4
Minimum
0
Maximum
1000000
toolReqScaleOre
Description
How much the Speed of the tool scales the Requirement of Mining to Use the tool
Default
5
Minimum
0
Maximum
1000000
toolReqScaleLog
Description
How much the Speed of the tool scales the Requirement of Woodcutting to Use the
tool
Default
5
Minimum
0
Maximum
1000000
toolReqScaleDirt
Description
How much the Speed of the tool scales the Requirement of Excavation to Use the tool
Default
5
Minimum
0
Maximum
1000000
outputAllAutoValuesToLog
Description
Spam the log with every Auto Value generation?
Default
false
Created With
MindMaster